"Re: JIL Atari Software Perlen JIL" von Bernd
(Dieser Artikel wurde 1320 mal seit dem 16.10.2001, 22:56 aufgerufen)
[ Antwort schreiben | Übersicht | Thema ]
Martin Klarzynski schrieb am 11.4.2000, 22:50:43:
> Mir sind da auch so ein paar Titel auf die schnelle eingefallen:
> *The Bard´s Tale, *Borrowed Time, Ace of Aces, *PHM Pegasus, *Strike Fleet, Labyrinth, Maniac Mansion, *Zak McKracken, Portal, Jumpman, Jumpman Jr., Infiltrator, Marble Madness, Gunship, World Games, *California Games, Gremlins, Garry Kitchen´s Gamemaker, *The Designer´s Pencil, *PitStop II, *Falcon Patrol, The Hobbit, *Silent Service, Pirates, Law of the West, *Attack of the Mutant Camels, Batalyx, Iridis Alpha, Alleykat, Uridium, Parallax, Antiriad, Paradroid, Morpheus
> Die Herrstellerfirmen habe ich mir mal gespart. Wäre toll, wenn du da welche für den Atari hast, zwecks Vergleich. Die mit den Sternchen gekennzeichneten würden mich besonders interessieren :)
Warum die die Lucasfilm games aus deiner Liste nicht für Atari erschienen sind, ist ja wohl inzwischen geklärt (Interview mit Noah Fahlstein).
Ich habe aber einen Interessanten Beitrag von Julian Eggebrecht aus der Atari comp.sys.atari.8bit Newsgroup ausgegraben. Nur mal so zur auflockerung der doch inzwischen recht hitzig geführten Debatte ;-)Subject: BallBlazer Rumors and facts
Author: Julian Eggebrecht <firstname.lastname@example.org>
Just to clear up a few things about BallBlazer:
The game was part of a two game deal between Atari and Lucasfilm in 1982. At the time, Lucas searched for funding of a games research group. Atari was high on cash and gave Lucasfilm an enormous amount of cash. Than Rescue and BallBlazer were started, or should
we say, BallBlaster and Behind Jaggi Lines. Both were to be developed as cartridge games for the Atari 8-bit computers and the 5200. BTW... Lucas had free reign about the content, so the guys at the games group played around for almost a year with technical tests. Out of
these tests came the technical backgrounds for BB and RoF. RoFs concept for Fractals was in fact thought out by Loren Carpenter, then head of Lucasfilms Computer Graphics research division and responsible for the Genesis fractal sequence in Star Trek 2.
Then, both games were programmed and Atari - for the huge amount of cash - got regular updates on the development process. One of these updates - in fact Beta versions of both games - were given out to the pirate community by an Atari employee
(the story about the hacker download is completely wrong).
Everybody was upset, and Atari urged Lucas to finish the 5200 modifications to release that version first. Sometime during that phase, Atari also gave Lucas an Atari 7800 prototype - the system was scheduled to be launched in 1984, and special versions
of BallBlazer and Rescue were made (the changes were easy to do):
7800 BallBlazer runs in 30 frames instead of the Atari 8-Bit and 5200 versions, which run in 20 frames. The rotofoils and plasmorb are high (or should we say normal) res, due to the
better sprite hardware of the 7800... and thats it.
Rescue also has better looking sprites for the jaggis, the shots and stations on the mountains. The 5200 versions were published on cart mid 1984 - and then Ataris crash came, they were sold,
the 7800 didnt come out and Lucasfilm Games was obviously pretty annoyed. At the end of 1984, Lucasfilm struck a deal with Epyx to save the computer versions.
At the time, everybody in the games division was already working on Koronis Rift and Eidolon, but the guys still took the time for the disk releases and made those fantastic loading intros.
The C64 versions were given to HESWare for conversion -
Lucasfilm Games programmers didnt want to touch the machine at the time.
The story ends in 1987, when the 7800 finally came out and Atari still had legal rights to publish BallBlazer. They did not have the rights for Fractalus, so it didnt come out.
In the LucasArts archives, there are still the following treasures left:
- Rescue on Fractalus for the 7800
- Labyrinth for the Atari 8-Bit (an unfinished Beta)
AND... if I can trust my source, there is a 2600 version of BallBlazer - albeit
a not very nice one.
As always, take this whole thing with a grain of salt, but most of it is true - as might be the fact, that classic BallBlazer is hidden in BallBlazer Champions on the PlayStation.
Hier kannst Du auf die angezeigte Nachricht antworten. Beachte bitte die folgenden Punkte: